![]() Added so bots attempt to find paths around welded doors now. Improved their ability to throw you money when player is moving away from the bot (so that they don't spam chat when trying to donate). Fixed bots aiming adjust with flame thrower where they would overshoot their enemies. Fixed so whenever bot can't buy their favorite weapon (not enough carry capacity), they will sell off less wanted weapons. Also fixed a glitch where bots would sometimes freeze in movement and not fire at enemies they see (until enemies are attacking them). Fixed a flaw where bots would sometimes get stuck walking into a wall. Changed when bots drop pipebombs to not drop pipebombs in areas where there already are a lot of pipebombs on ground. Made bots assist other bots nearby that enter a combat. Improved so free roaming bots try to stay together better. Name of the bot may be 'All' to order all bots or beginning of their name (i.e: for Steampunk_Berserk, you may say "Follow Steam"). Added chat commands support (Say Follow/Hold/Free ). Improved so bots follow player orders better (hold and follow). Fixed a glitch where bots would be stuck with firing shotgun weapons and Husk gun. Improved firing detection, so they know better when their enemies are out of range of their weapon or wont hit the enemy etc. Webadmin: While mutator is active, this mutator settings appear under "Rules" group. In game: You can access the mutator settings by adding mutator to active mutators, then press "Mutator Settings" button. (And no, you do NOT add this mutator to ServerPackages for servers). Or for server startup commandline add: ?Mutator=KFBots.KFBotsMut Startup game with mutator called "Bots Mutator". They don't know the most optimum weapons of choice for specific situations. Sometimes they retreat off from some zombies into an even bigger group of zombies. They can take orders from players (follow, guarding position, free roaming). ![]() They have basic knowledge how to heal players with Medic Gun. They try to retreat back off from monsters that pose a threat. They attempt to heal themselves whenever needed (or other players/bots). They know how to use speech chat properly (insulting/directions). ![]() They use trader whenever they feel like it. Bots prefer to use perk specific weapons. Simple user defined value for number of bots (they will not take up server player slots). Always start with a perk on a specific level (user setting). I created my own serverside/offline bots mutator they are still pretty dumb but they can beat the game on beginner difficulty.
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